Wilhem Barbier


Education

PhD in Computer Graphics
Université de Toulouse (2022-2026)

My research focuses on designing GPU algorithms to build and update data structures for real-time raytracing

MSc in Computer Science and Applied Math
Ensimag, Grenoble (2020-2022)

Followed the Mathematical Models, Graphics and Simulation track, with a specialization in Computer Graphics

BSc in Computer Science and Mathematics
Université de Toulouse (2017-2020)


Experience

Research intern, Adobe

March 2024-August 2024 (Paris, France)

  • Designed and implemented GPU algorithms for efficient raytracing of signed distance fields
  • This work was integrated within a consumer-facing product

Research intern, Unity Technologies

February 2022-August 2022 (Grenoble, France)

  • Worked on extending Ptex (used in texture painting workflows) to non-quad meshes in a GPU-friendly manner

R&D intern, ZEILT productions

June 2021-September 2021 (Remote)

  • Experimented with automated generation of lipsync animation from audio and text
  • Contributed to pipeline automation and solved rendering issues on an active production

Part-time research intern, INRIA Grenoble

January 2020-May 2020 (Grenoble, France)

  • Implemented the initial prototype for a novel real-time global illumination solver

Tech



Languages

English
Fluent

French
Mother tongue


Publications

Fused Collapsing for Wide BVH Construction
High Performance Graphics 2024

Lipschitz Pruning for Hierachical Simplification of SDFs
Eurographics 2024

HTex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
High Performance Graphics 2022

A Data-Driven Paradigm for Precomputed Radiance Transfer
High Performance Graphics 2022

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