Education
PhD in Computer Graphics
Université de Toulouse (2022-2026)
My research focuses on designing GPU algorithms to build and update data structures for real-time raytracing
MSc in Computer Science and Applied Math
Ensimag, Grenoble (2020-2022)
Followed the Mathematical Models, Graphics and Simulation track, with a specialization in Computer Graphics
BSc in Computer Science and Mathematics
Université de Toulouse (2017-2020)
Experience
Research intern, Adobe
March 2024-August 2024 (Paris, France)
- Designed and implemented GPU algorithms for efficient raytracing of signed distance fields
- This work was integrated within a consumer-facing product
Research intern, Unity Technologies
February 2022-August 2022 (Grenoble, France)
- Worked on extending Ptex (used in texture painting workflows) to non-quad meshes in a GPU-friendly manner
R&D intern, ZEILT productions
June 2021-September 2021 (Remote)
- Experimented with automated generation of lipsync animation from audio and text
- Contributed to pipeline automation and solved rendering issues on an active production
Part-time research intern, INRIA Grenoble
January 2020-May 2020 (Grenoble, France)
- Implemented the initial prototype for a novel real-time global illumination solver
Tech
- Graphics APIs: OpenGL 3+, Vulkan
- GLSL for shader development
- GPGPU programming with CUDA
- Low-level programming using C++
- Performance analysis tools: perf, NVIDIA Nsight
- Python for scripting tasks
Languages
English
Fluent
French
Mother tongue
Publications
Fused Collapsing for Wide BVH Construction
High Performance Graphics 2024
Lipschitz Pruning for Hierachical Simplification of SDFs
Eurographics 2024
HTex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
High Performance Graphics 2022
A Data-Driven Paradigm for Precomputed Radiance Transfer
High Performance Graphics 2022