Hi! I'm a third year PhD student at the IRIT lab in Toulouse, in the STORM team. My research focuses on efficient GPU algorithms to build and update bounding volume hierarchies. I am interested in everything related to rendering —especially real-time rendering— and GPU programming.
Publications
Fused Collapsing for Wide BVH Construction
, Mathias Paulin
Published in HPG 2025
Links: project page, paper
Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
, Mathieu Sanchez (joint first authors), Axel Paris, Élie Michel, Thibaud Lambert, Tamy Boubekeur, Mathias Paulin, Théo Thonat
Published in Eurographics 2025
Links: project page, paper
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
, Jonathan Dupuy
Published in HPG 2022
Links: paper
Direct only
Ours
A Data-Driven Paradigm for Precomputed Radiance Transfer
Laurent Belcour, Thomas Deliot, , Cyril Soler
Published in HPG 2022
Links: paper, project page