Hi! I'm a graphics engineer, currently working on Marmoset Toolbag. Previously, I did a PhD at the IRIT lab in Toulouse, in the STORM team. My research focused on efficient GPU algorithms to build and update raytracing acceleration structures. I am more broadly interested in everything related to real-time rendering and GPU programming.
Publications
Fused Collapsing for Wide BVH Construction
, Mathias Paulin
Published in HPG 2025
Links: project page, paper
Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
, Mathieu Sanchez (joint first authors), Axel Paris, Élie Michel, Thibaud Lambert, Tamy Boubekeur, Mathias Paulin, Théo Thonat
Published in Eurographics 2025
Links: project page, paper
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
, Jonathan Dupuy
Published in HPG 2022
Links: paper
Direct only
Ours
A Data-Driven Paradigm for Precomputed Radiance Transfer
Laurent Belcour, Thomas Deliot, , Cyril Soler
Published in HPG 2022
Links: paper, project page